Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Elspeth Vigneron
Caldari Phoenix Logistics Industries
|
Posted - 2007.05.05 17:15:00 -
[1]
Originally by: Tiberyya Za
Quote: Guess we're back to killrights as a commodity then as there seems to be no way to counter this suicide gank.
The damage comes from drones. Kill the drones (smartbomb) or disrupt the drones (ECM burst). Concord will eventually deal with the aggressor.
A freighter has how many high-slots? None is the answer is it not?
Personally, I see this as another CCP messed up by not thinking things through problem created to solve another CCP not thinking things through problem. Plus some serious back-tarded logic. A billion isk ship with no means to defend itself or harden itself? That's just plain retarded.
|

Elspeth Vigneron
Caldari Phoenix Logistics Industries
|
Posted - 2007.05.05 17:27:00 -
[2]
Originally by: Ki An
3. Those of you saying "Oh well, CCP will nerf this as they did to the Privateers", I wouldn't hold my breath if I were you. CCP knew what they where doing when they introduced loot dropping freighters. The era of safe NPC freighters is over. The new era takes a modicum of coordination.
Ha, ha, ha. I've been playing, main and alt, for six months. In that time I've learned quite well just how little CCP thinks through anything... It's a high-tech feudal society more along the lines of Somalia or some other war-torn tribal-government african nation than anything else.
|

Elspeth Vigneron
Caldari Phoenix Logistics Industries
|
Posted - 2007.05.05 18:47:00 -
[3]
Originally by: Ki An
Originally by: Eewec Ourbyni Just a thought, but has anyone actually looked in the development board recently.
When those changes come on to TQ, which they will, any lowsec corp worth it's salt will have instant pos to pos transport available making freighter runs in lowsec/nosec totally 100% safe.
Yet in highsec where it's suppoosed to be safer, we have frieghter gankage.
You tell me that the scales balance.
The scales balance.
Need I explain why?
Ok, then. The scales balance because if the freighters took the same precautions in high sec that they do in low, they wouldn't be ganked. Ever. If they take half the precautions in high sec that they do in low, they wouldn't be ganked. Ever.
It is safer in highsec. All you need is two escorts.
/Ki
Not so fast. A simple log-in trap on would take care of many of your suggestions. Or a spotter in a two-gate system giving the gankers a heads-up.
|

Elspeth Vigneron
Caldari Phoenix Logistics Industries
|
Posted - 2007.05.05 19:36:00 -
[4]
Originally by: Ki An
Originally by: Elspeth Vigneron
Not so fast. A simple log-in trap on would take care of many of your suggestions. Or a spotter in a two-gate system giving the gankers a heads-up.
Sigh... no it won't...
Please... try to understand...
*shakes head in disbelief*
/Ki
These things are done today. They are not hard. The time to execute these is not significant when you understand the game mechanics and have worked on your timing. So I don't know where you're coming up with your casually dismissive rebuttles.
Log-in trap:
Takes approximately the same time it takes to go through a gate and transverse a system and is lag dependent. However, all sides will have the lag issue so it's not like you're really on the wrong end of anything.
So, freigher is spotted entering gate to two-gate system. "Log in" comes over team speak. By the time the freigher has cleared the first gate and arrived at the second, the escort-spotter has moved on and trap is ready. If the gankers aren't experienced, they can wait on the other side of the second gate to get a bit more time but increase the risk of the spotter figuring it out and warning the freighter.
Spotter/safe-spot/gang-warp trap:
The gank-gang will arrive many, many seconds ahead of the frieghter if reasonably well aligned and set for a short 1AU type of trap. Freighter just won't have a chance when he meets you at the target gate.
|
|
|